Some updates for the pyrotechnics simulations I am testing in maya..
When i was trying to achieve a flame/fire of large size using fluid sims.. usual methods need a very high resolution grid and hence took forever to sim and render.. so i tried to cheat with low resolution fluid grid and detailed textures.. this sims takes about a second/frame to sim and rendered at 9 seconds per frame on my laptop.
This is the update to my explosion sim.. added the dust cloud elements.. will add debris / sparks later..
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